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Eternal Lords Expantion

Earlier this month Age of Wonders III released its first downloadable content called Eternal Lords. The expansion adds a number of new features like the Arvik story ark, Necromancer and Racial Governance System. These are great additions to the series that changes up the core gameplay.

The campaign opens with the story of Arvik, telling how he came to the point where he is now. A dark and alone feeling is brought when you find Arvik being chastised and made fun of by his richer peers while trying to win the favor of the new Frosting high queen for his clan the Varnheim,which has been left in ruin from protecting the realms.

Melenis
Melenis

Your job is to raise your people from the dead and restore them to their former glory, while fighting the blood trials against the other clans. This makes research possibilities from the base game almost obsolete. Yes, you can still use the research they offer, but as a player you are much better off researching one or two of the spells and research options at the start and then one or two towards the end. This leads to another problem making the spells for the start game obsolete for the endgame. This doesn’t necessarily happen with the research.

Spells
Some of the starting research in the campaign.

Another addition that the expansion brings is two new races. One of them Tigran race. This race contains seven different unit types with several unique traits. The Tigran race in the battle are quick and agile with most of the units using fire to there advantage. The race is unique to fun play with, but I can’t say the same when I play against them.

Rowler the hero of the Tigran race next to Arvik in game.
Rowler(right) the hero of the Tigran race next to Arvik(left) in game.

The second race that was added in Enteral Lords is the Frostlings. Their main ability is using ice, with the option to create seven different types of units in this race. One of my favorites is the ice queen. When the unit sacrifice, she uses a special ability to freeze enemies in combat. This allows you two to get ahead in battle, and is best used against heavy units.

This is the Hero upgrade/overview screen for Arvik.
This is the Hero upgrade/overview screen for Arvik.

The final thing to go over that was added was in my opinion the most interesting and useful was the Racial Governance System. This system helps you evolve and push your race to the next level. Depending on how well you “control” your race the more XP you receive, and in turn get more upgrades for their race/empire. There are two choices for each level, but you can only choose one, and this is permanent for the game so choose wisely.

 

SOURCEAge of Wonders III
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