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Acclaimed video game composer Austin Wintory is responsible for the score in Assassin’s Creed Syndicate, Ubisoft revealed today.

The Grammy-nominated composer, who created music for games like The Banner Saga and Journey, said he wanted to avoid the orchestral sounds of the 19th Century, where the game is set, and instead go for something smaller-scale to reflect the familial themes of the upcoming action game with its brother and sister main characters.

In an interview with Ubisoft, Wintory further explained his inspiration for the score:

“[Main characters Jacob and Evie Frye’s] mannerisms were a very crucial insight for the music, because it gave us permission to approach the score with a bit of fun and even sarcasm. For these two, a fight against virtually anyone does not represent a genuine life-or-death epic battle. It’s more like a cat playing with a mouse, and macabrely enjoying the dance. And that’s why you hear the waltzes!”

The soundtrack is over three hours long, and blends music played by in-game characters into the background tracks.

In the past, Ubisoft has released soundtracks for each Assassin’s Creed game, but the company didn’t mention if it will continue that tradition with Assassin’s Creed Syndicate, though it’s likely it will.

The game itself will be available on PlayStation 4 and Xbox One on October 23, and PC on November 19.

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Tyler Colp has been writing about games as a journalist and a critic for over five years. He's curious about film, music, pop culture, food, and anything related to Dark Souls.