Telltale’s Batman has already established himself as Batman. The crime alley happened. He’s already has the Batcave, discovered his calling card and donned the batsuit for the first time. Batman: A Telltale Game Series splits time equally between Bruce Wayne and Dark Knight and is a nice change of pace from the typical batman games we’ve seen before.
In total, we got to see about 30 minutes of gameplay from the first episode. The presentation was divided into two sections. The first part starts of as Dark Knight currently patrolling the city where he intervenes in an armed robbery.
Warning: This article contains spoilers for Batman: A Telltale Games series. While we’ve been careful not to reveal any major plot points, those who don’t want to learn anything until launch should probably stop reading now.
The combat mechanics seen in previous Telltale titles are back once again, but with a couple of new additions. The Dark Knight fights enemies with a quick-time system focused on hitting multi-hit combos. The objective is to fill the meter that unlocks a finishing move that closes out that the match. Players now have the option to carry out the fight for as long as you want allowing the fight to not be automatically determined from the get go.
This occurred when Batman and Catwoman face off on top of a rooftop who both share the same goal in mind, but the two go about it in a completely different ways.
Catwoman see’s Batman as a necessity for the public conscious, but is aware the he isn’t the first vigilante to fall to the streets of Gotham. For this reason she is in survival mode focused on going on from one payday to another in attempt to buy her freedom and time.
The second part of the session shifted to Bruce Wayne, where we follow him around as he’s hosting a party at Wayne Manor to get Harvey Dent elected Mayor of Gotham. Wayne’s focused on continuing to fuel the city with fear. He wants to be a threat against all illegal crime, but understands that the battle for Gotham’s future is won on capitol hill. For now every action outside the batsuit is simply a performance. It’s one of the main reasons why drinking with rich people isn’t his focus, but he only does it because he see’s the potential in Dent to make the city better.
One of the bigger takeaways is Telltale Games approach to Harvey Dent. In Christopher Nolan’s The Dark Knight, Dent appears working side by side with Batman eliminating thugs from city allowing him to become a symbol of criminal justice, up until the Joker arrived.
Telltale Games version shows him as character destined to become the next mayor either by legal or illegal means. He’s of drinking embracing the party atmosphere instead of focusing on finding solutions to help Bruce clean up the streets. During the party crime boss Carmine Falcone walks in who was invited by Dent. This raises the question about what his angle is going to be. Does he want to be hero that hunts down all vigilantes or become a solution to the madness spreading through the city?
The demo ends when Wayne and Falcone go off to a side room to have a discussion. Falcone is a businessman first who see’s Wayne as a powerful alley and wants to team up. If not, he usually bends the rules his way to get what he wants. What’s a stake between the two is Harvey’s mayor seat, who both have leverage to change the vote.
The Bruce Wayne segments are political from what we saw in the party scene. It’s a great way to give Wayne power where his decisions have immediate consequences outside the suite. When the time comes to become the monster the city fears, it gives the narrative a valid reason why Wayne needs to use brute force in order to get a solution.
If you were hoping that Batman: A Telltale Games series would change up how the story unfolds then you might be disappointed. This is the last game to run on the old telltale Game’s engine, but it still looked great. It has a similar art style to Wolf Among Us, which was the publisher’s first M rated title. The entire first season will run five episodes starting in the summer, releasing on all consoles and computers.