In 1997, players were captivated by the enthralling journey that is Final Fantasy VII. We were charmed by a diverse cast of characters and our hearts ached at the loss of FFVII’s most beloved one. Am I over it? No. Will I ever be? Probably not.

Throughout hours upon hours of gameplay, I triumphed through countless battles against the Shinra Corporation only to be brought closer to the bewildering truths that were buried for so long. To say the least, FFVII nestled comfortably into my heart. I grew attached to everything that it was, including its blocky character models and, at times, quirky scripted sequences.

Personally, I’ve invested an embarrassing amount of hours into Cloud’s path to self-discovery and cross-dressed him in a silky purple dress in attempt to expose Shinra’s secrets and come face to face with the mysterious Sephiroth. Or maybe Cloud just looked really damn good in a dress. What can I say? The violet really brought out his eyes.

To be honest, I could go on forever about how much I adore FFVII. It has my heart and always will. So when the Final Fantasy VII Remake was announced at Sony’s E3 press conference in June of 2015, I nearly had a heart attack, as many other diehard FFVII fans did. I won’t admit nor deny whether or not my eyes swelled and tears trickled down my grinning face, ahem, but I will admit that I haven’t been this excessively excited about a remake of a video game since…ever.

And okay, don’t tell me I’m the only one who is excited to see Sephiroth’s long beautiful silver locks in high def. He’s going to look stunning.

And I mean that in a super evil way, of course.

Months later after I had settled down from the intense hype I was feeling, it was brought to my attention that the FFVII Remake would be released in “multiple parts”. Questions boggled my mind. Was Square Enix going to go all TellTale on their fans and release the Final Fantasy VII Remake in episodes? I rolled my eyes, threw my hands in the air, and let out an aggravated groan. As soon as my tears dried, I pondered on the logic as to why Square was releasing in parts. The more I thought about it, the more it actually kind of made sense. Originally, FFVII was composed of three separate PlayStation discs. The ending of each disc was composed in a way that it wrapped up that particular fragment of the story considerably well. With that stated, I began to wonder: Would the remake of FFVII be released in three different segments?

With Square stating that each individual part “will have the volume of content equal to a full-sized game”, it’s fairly possible that the remake could mirror the original chronology. Granted, there will be additional content that was not applicable in the 1997 version, but hopefully the innovative plot will remain objectively similar.

Though it’s not ideal, I keep telling myself that at least I’ll be able play the FF7 Remake before I’m in a wheelchair and living in a group home. Rather than being overwhelmed with impatience in awaiting the entirety of the remake’s completion, I’ll have a taste of what’s to follow in later releases. Bittersweet, yes, but more sweet than bitter.

Also, it’s probably best for my health and personal life that the remake won’t be released as a complete game because I would probably gain twenty pounds and lose all of my friends due to the foreseeable binging and lack of social interaction.

In all seriousness, I am truly thrilled to undergo the rollercoaster of emotions I know Final Fantasy 7 Remake will inflict upon me. Who knows? Maybe Aeris can be resurrected and Cloud will have an everlasting bromance with Barret.

Only time will tell.

Amanda has been obsessed with the video game industry since she mustered through an array of nearly impossible Sega Genesis games. When she's not writing, you will typically find her with her gaming computer, eating pizza, or watching Dragon Ball Z.