The Last Of Us ended perfectly. It closed majority of loose ends, and gave the players an idea of the life that Joel and Ellie will now live. And arguably, continuing their story would be a travesty. However, with inclusion of David, Naughty Dog showed us that they can craft a character that can make your heart stop. His psychotic and unhinged mannerisms, as well as his chilling portrayal by Nolan North were simply spectacular. Just like his background, his intentions were never clear, and this made him a man of mystery. In a way David, and the main protagonist Joel were not that much different.
In first installment there are vague mentions of Joel’s past as some NPCs that you come across describe him as vicious and violent man who’s on par with the scavengers. At one point, Joel tells Ellie himself, that years ago, just after the infection has started he was a completely different man.
If Naughty Dog was to fast forward the time, and place Joel in a position of trust within an exclusive society. They could turn him into a man of stature comparable to David. A leader and protector, who does everything he possibly can, even if it is morally unacceptable, in order to save ‘his’ people. Slowly he would creep into the abyss of madness, and have ‘his’ people turn against him. Struggle after struggle, he would slowly decimate the population of the safe-heaven, just to keep things in order. And as his violent streak was to continue, everyone would turn against him including his own brother, and ultimately Ellie.
The Sequel to The Last Of Us, could potentially place Ellie in Tommy’s protection and have Joel depart on a hunt after the pair. Depending on how far the developer would be willing to go, sequel could allow the player to be the antagonist, and play as Joel taking down everyone and everything that stood in his way. Some could argue that killing ‘innocent’ people should be a moral choice that each player should make on his/her own.
Previously, even when in control of an antagonist like Kane from Kane and Lynch series, or Tommy Vercetti from GTA: Vice City. Players usually eliminated foes of alike caliber, fellow criminals or equally hostile law enforcement. But if one was to be placed with an absolute of murdering character’s own brother, or even Ellie herself, would he/she be capable of finishing the game. Surely many including me would, but having a game that is in a way a social experiment. It should paint how far people willing to go in order to achieve an ‘objective’ would be simply astounding.