Nintendo has a pretty good track record as far as DLC goes. So when it was announced that The Legend of Zelda: Breath of the Wild would have two premium DLC packages, it was curious why some people got upset. Well, Nintendo broke down today what we have in-store for the first DLC dump. And it’s pretty clear these aren’t cheap “cash-ins” that should have been in the core game.

Nintendo is Giving Us a Few Good Reasons to Head Back to Hyrule This Summer

First off, it’s crazy that anyone could complain about the sheer amount of content that comprises the base game of The Legend of Zelda: Breath of the Wild. But alas… Anyway, Nintendo broke down the features in the Summer DLC. As expected, there will be new treasure chests scattered throughout Hyrule. And what do they contain? Well, these for starters:

One of the DLC’s chests will also contain the “Travel Medallion”:

“Somewhere in the world, there is a chest with a Travel Medallion inside. When you use this, you can register your current location as a fast travel point on the map. You can only register one location using the Travel Medallion.”

The DLC will also incorporate the new Hard Mode:

“In Hard Mode, enemies gradually regain health, so take them out as quickly as possible. All enemies are also powered up by one level. For example, Red Bokoblins in Normal mode are now Blue Bokoblins. Enemies can also have higher maximum levels than they would in Normal mode. Look up, and you may also find enemies and treasure chests in the sky!”

We’re also going to be able to soup up the Master Sword by completing a Horde mode of sorts. It’s called Trial of the Sword. Infinite energy for the Master Sword!:

“When you get to a certain sacred location, you can take on the new “Trial of the Sword” challenge. Face an onslaught of enemies, one wave after another. Link starts the challenge without any equipment or weapons. When all the enemies in a room are defeated, Link proceeds to the next. Clear all the trials (about 45 rooms in total), and the true power of the Master Sword will be awakened, and it will always be in its glowing powered-up state while usable.”

Finally, and perhaps the coolest feature, Hero’s Path Mode:

“This new map feature shows the path Link has walked through Hyrule from the last 200 hours of gameplay. Use the time tracker bar to see where you’ve spent the most time and where you have yet to explore. There’s bound to be more adventures and maybe a shrine or two on the road less traveled.”

Here’s how it looks in action:

Still no word as to exactly when the first The Legend of Zelda: Breath of the Wild DLC pack hits. I’m guessing we’ll get that reveal at E3.

Growing up a 90's kid, Jeff found his love for gaming during Nintendo's heyday. Because of that, you could call him a "Nintendo Fanboy" (albeit a rational one) to this day. Outside of his passion for the gaming industry, he’s also an avid sports enthusiast (New York Giants and Philadelphia Phillies mainly) and enjoys quality/popular TV shows and movies.