You play a Dwayne, a warrior that doesn’t have a fleshed out backstory, or set agenda. Just a nameless hero that acts our personal time travel device to the 1980’s where GunWorld 2 was inspired. Games like Mega Man,and Zelda reined in that era and its influence on Mo7 games is prevalent. In the last five years with standouts like Rouge Legacy, and of course Shovel Knight re energized the genre, while adding its own fingerprint. For this reason GunWorld 2 embraces its roots making for a satisfying retro time trip.
GunWorld 2 you play as a gun wielding warrior that once saved the planet and is now tasked with doing it again. Aliens from another planet decide that the inhabitants of GunWorld shouldn’t have all that power and want to establish a new order. The premise sets up the action going forward, but don’t expect any social commentary regarding gun issues in North America.
The art design is a retro 8-bit 1980’s classic style. It doesn’t look eye catching, and maybe that’s by design, but it makes you believe that this title could have released in era. It also helps that the soundtrack is memorable.
Similar to Mega Man, new weapons are unlocked for purchase after you defeat a boss. The side objective in the campaign is to collect all the weapons, and the game does everything it can to help you along the way. Blacksmith armories are also available at trade posts, which sell you unique buffs to help get over a situation.
Each boss level has multiple areas to it with a few checkpoints thrown in. They are few and far between, but to counteract that, the game allows players to purchase respawns that can be used when dying. For this reason I didn’t find the game
Three game modes are available to play; Story, Old-School and Level Rush. Story mode is main experience where you progress through each stage missions using elements. Where I found real challenge was in Old-School, where you only have three lives and no saves.
GunWorld 2 captures that nostalgic feel of older NES games by default. Every level is difficult, but rewarding to explore with plenty of secrets uncover. While the control scheme gets in the way at times, and is definitely lacking in polish, the improvements from original are applauded.