For those of you who don’t know, Prison Architect is a construction and management simulation game that puts you in charge of building, expanding, improving, and ultimately managing a correctional facility; a prison, in layman’s terms.
After first seeing the light of day as an Early Access title back in 2012, Prison Architect received a humongous amount of updates, becoming a fully fleshed experience and eventually winning a BAFTA award in 2016. The title now includes, among other things, a campaign and an escape mode where you play as a prisoner as you try to reach sweet sweet freedom.
Chris Delay and Mark Morris, the guys behind Prison Architect, announced today that their game sold more than 2 million copies, confirming its status as an indie success for the current generation. Introversion also shared some details regarding their profits, stating that their game generated a little over 25 Million USD in sales. According to the company, this year’s Steam sale was one of their best and largely contributed to achieving this milestone. This goal was reached just a week after the title landed on PS4 and XBOX One and only takes the PC, Linux, and Mac copies of the game into account.
At the time of writing, Prison Architect is available on Steam in a variety of packages ranging from 19,99$ to 45,99$ USD.