At this point you have probably heard all the synonyms to describe a particular Video Game, and what it’s all about. Experience, moment, or action are just some of the few words I’ve used to describe the jargon, but it doesn’t do the reader justice, and I don’t know what to do going forward with virtual reality.
First and foremost writing about virtual reality is fresh new territory. Game Developers Conference 2016 was mostly about games currently available for Oculus, PlayStation VR, or HTC Vive, and will have previews going up all next week. However I am already facing my first writing block when discussing wonders of virtual reality, and why it’s no doubt the direction the industry is going. You might get the author’s perspective in an audio podcast, but it still doesn’t capture what’s going on the screen.
It has been become clear that the raw reaction of first unraveling a tech demo for the first time is part of the magic behind the hardware. The excitement of putting on the headset is a hundred times more convincing than a written column comparing it to a familiar IP that you might have heard to get a sense of what’s like resulting in you guess it… more meaningless jargon. Developers weren’t showing 100 hour epics like Witcher 3, more or less just tech demos to prove proof of concept at GDC.
With that in mind virtual reality isn’t going away anytime soon, and will continue to grow with more consumers enjoying it in their own personal homes. But I am worried that this is the juncture where written editorial content takes a backseat, and video becomes the focus going forward.
Until here is more stuff on my face. lovely right?